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Character Artist

Feladatok / Tasks

What You Will Do:

  • Sculpt, model, UV, texture, and create materials for AAA quality, photo-realistic WWE characters
  • Surface and author materials in a PBR workflow
  • Work in an approval pipeline with contractors and assets that have been produced by external vendors
  • Work closely with Art and Character leadership to achieve amazing standards



  • 3+ years of experience as a Character Artist in the games or film industries
  • Skilled in every aspect of character creation using Zbrush and Maya/Max
  • Strong technical skills with experience in real-time character pipelines and efficient management of UVs and texture memory
  • Thorough understanding of rigging and articulation, including how topology influences deformation
  • Self-aware, life learner, always keeping up with latest technology, workflow tips and tools
  • Can work to specification and to schedule, in an existing pipeline, and equally work with minimal instruction if needed


Preferred Qualifications:

  • Experience working with outsourcing
  • Strong knowledge of anatomy
  • Strong foundation in the traditional arts, including but not limited to, figure drawing

Character Artist

Full time, Apprenticeships

Published on 23.02.2021