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3D Artist



Feladatok / Tasks

What You Will Do:

  • Work with the Lead Prop Artist, Art Director, and Environment Team to create high quality game assets, that are consistent with the game’s visual target
  • Work with Animators, Designers, and Engineers to ensure that props and weapons follow specifications and functionality requirements
  • Pilot new methods using photogrammetry and other advanced techniques to produce the best-looking assets possible
  • Create spec sheets and style guides for outsource that clearly state the vision for assets; review deliverables, providing concise feedback if needed, and implementing the final product
  • Rig objects for physical simulation
  • Ensure that assets are optimized for target platforms while retaining artistic integrity
  • Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks





Requirements: 

Requirements:

  • 4+ years of experience with console games as an Environment Artist or similar role
  • Proficient in the creation of high-quality assets using Maya, Zbrush, Photoshop and Substance Painter
  • Experience creating physically based materials
  • Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline
  • Exceptional communication skills
  • Ability to maintain high quality assets with consistency without continuous supervision


Benefits: 

Preferred Qualifications:

  • Familiarity with asset tracking tools like Perforce, JIRA, and Shotgun
  • Experience with creating collision for physics assets
  • Experience rigging and skinning assets in Maya
  • Experience reviewing and providing feedback to outsourcers
  • Passion for video game development


3D Artist

Budapest
Full time, Apprenticeships

Published on 02.03.2021